What is the difference between AR, VR, and WebXR?+
AR (augmented reality) overlays a digital object onto the real world through a phone camera — useful for product previews. VR (virtual reality) replaces what you see entirely with a headset, used for training and showrooms. WebXR is the browser technology that lets AR and VR experiences run without an app store download, on both phones and headsets.
Do customers need to download an app to use this?+
No, not for mobile AR or WebXR experiences — that is the point. They open from a link or QR code straight in the phone or headset’s own browser. A dedicated native VR training app is only used where the use case genuinely needs it, and we’ll tell you upfront if that’s the case.
Which headsets and phones does this work on?+
WebXR experiences run on Meta Quest, Apple Vision Pro, and other modern headsets through their built-in browsers, plus desktop and mobile browsers for a flat-screen fallback view. Mobile AR runs on recent iOS and Android phones through the camera and browser, no separate hardware required.
How does VR training track who has actually completed it?+
Guided training modules include step tracking and a completion record, so you can see who finished, how long it took, and where people got stuck — reported back to you or connected to your existing learning management system.
Do you build mobile AR, WebXR, and VR training as separate projects?+
They can be, but they don’t have to be. Many clients start with one — often a mobile AR product preview — and add a WebXR showroom or VR training module later, reusing the same 3D assets rather than starting over.
How long does a build take?+
A focused mobile AR preview for a single product typically takes 4–6 weeks. WebXR showrooms and VR training simulations, which involve more environment and interaction design, typically run 8–14 weeks depending on scope. Every project starts with a short first call to confirm timeline against your specific use case.
Will this work on an ordinary mobile connection, not just wifi?+
Yes — we test and budget load times against real mobile connections, not just office wifi, since most AR previews are opened on the move.
Is this connected to your 2D & 3D Product Configurators service?+
Often, yes. The same 3D assets built for a product configurator frequently power a mobile AR preview or a WebXR showroom, so if you already have (or want) a configurator, an AR/VR extension is usually a smaller step than starting from scratch. See our 2D & 3D Product Configurators service for the base capability.
Is this a one-off project or an ongoing service?+
It is delivered as a managed service by default. We host the experience, keep it working as headset and browser software updates, and refresh content as your product range or training material changes.