🆕 New Service · No App Download

AR, VR & XR Development

See It. Try It. Train In It.

Nexus Corp designs, builds, and hosts mobile AR product previews, browser-based WebXR experiences, and full VR training or showroom builds — so customers can see your product at true scale and your team can train on real procedures, without anyone downloading an app first.

  • No App Store Download Required
  • Works on Phones, Headsets & Desktop
  • Built-In Progress Tracking for Training
  • Managed Hosting & Updates Included

Session Preview

Live

Device

Quest / Phone

Completion

94%

Avg. Session

6m 40s

Nexus Corp · AR, VR & XR Development

In Short

AR, VR & XR Development is Nexus Corp’s immersive technology service: mobile AR product previews that run in a phone browser, WebXR experiences that run in any headset browser, and full VR training simulations or virtual showrooms — built, hosted, and supported as one managed service.

What Is AR, VR & XR Development?

What It Is

Three related capabilities: AR previews customers try on their phone, WebXR experiences that run in a browser on any headset, and fuller VR training or showroom builds.

Who It Is For

Any business that sells a physical product people want to see before buying, trains staff on equipment or procedures, or wants a virtual space customers can walk through.

How You Get It

A hosted link or embed code — nothing for your customers to download from an app store, and nothing for your team to maintain.

Three Capabilities. One Team.

We recommend whichever of these fits your use case — never the most expensive by default.

Mobile AR Product Previews

Customers point their phone at their own room, driveway, or desk and see your product at real size, in real colour, before they buy it — no app to download first.

Best For

Furniture & home goodsRetail & fashionAutomotive

How it works: Opens straight from a link or QR code in the phone’s own camera and browser.

WebXR Experiences

An interactive 3D or immersive experience that runs directly in a headset’s browser — Meta Quest, Apple Vision Pro, and others — with no app store install and no waiting on a review process.

Best For

Virtual showroomsProduct configurators in 3D spaceEvents & exhibitions

How it works: Put the headset on, open the browser, and the experience loads like a website.

VR Training & Showroom Builds

A fuller virtual reality build for training staff on equipment or procedures, or for walking customers through a space that does not physically exist yet.

Best For

Staff training & simulationReal estate walkthroughsTrade show & exhibition stands

How it works: A dedicated VR application with guided steps, progress tracking, and completion reporting.

Eight Capabilities. Built In.

No-App Mobile AR

Runs straight from a link or QR code in a phone’s camera — nothing to download from an app store.

Cross-Device WebXR

One build that works across Meta Quest, Apple Vision Pro, and mobile browsers — not a separate app per headset.

Guided VR Training

Step-by-step training modules with built-in progress tracking, so you know who has actually completed it.

Virtual Showrooms & Walkthroughs

A walkable virtual space for a property, showroom, or event stand — viewable in a headset or on a flat screen.

Multi-User Sessions

Multiple people in the same virtual space at once, for group training or a guided sales walkthrough.

Engagement Analytics

See how long people spend, what they look at, and where training sessions stall or succeed.

Brand-Matched Build

Themed to your colours, logo, and product line — not a generic template experience.

Managed Hosting & Support

We host, monitor, and update the experience — an ongoing service, not a one-off build.

Six Specialist Service Lines. One Delivery Team.

01

3D & Immersive Asset Development

We turn your product designs, floor plans, or training procedures into optimised 3D assets and environments — built to load quickly on a phone browser or a headset, without losing visual quality.

02

Mobile AR Development

Browser-based AR previews that open straight from a link or QR code — a customer points their phone and sees your product at real scale, with no app store download standing between them and the experience.

03

WebXR Development

Immersive experiences that run in the browser on any modern headset, built once and delivered everywhere — no separate native app per device, and no app-store review process to wait on.

04

VR Training & Showroom Builds

Full virtual reality builds for staff training simulations or walkable virtual showrooms, with guided steps, progress tracking, and completion reporting where training is the goal.

05

Integration & Analytics

We connect the experience to your website, CRM, or learning management system, and report back on engagement — who used it, for how long, and what happened next.

06

Managed Hosting, Support & Updates

This is delivered as an ongoing service: we host the experience, keep it working across new headset and phone updates, and refresh it as your product range or training content changes.

How It Works

From First Conversation to Live Experience.

This is a fully managed service. Your team is only involved at two points: one short conversation with us at the start, and reviewing the experience before it goes live. We handle everything in between.

1

Understanding Your Use Case

  • · Review the product, space, or procedure you want people to experience
  • · Agree whether mobile AR, WebXR, or a fuller VR build fits best

What you get: A scoped plan of what gets built, for which devices, and what "done" looks like.

2

Building the 3D & Immersive Assets

  • · Create or optimise the 3D models, environments, or procedure steps involved
  • · Match colours, materials, and branding to the real thing

What you get: A complete, ready-to-use set of immersive assets, checked against the real product or space.

3

Building the Experience

  • · Build the AR preview, WebXR scene, or VR training/showroom flow
  • · Add progress tracking and guided steps where training is the goal

What you get: A working experience you can test on your own phone or headset before it goes live.

4

Connecting It to Your Systems

  • · Hand over a link, QR code, or embed for your website
  • · Connect completion data or engagement analytics to your CRM or learning system where relevant

What you get: A shareable link and, where needed, a connection to the systems you already use.

5

Testing & Launch

  • · Test across the actual phones and headsets your audience will use
  • · Check load times so it works on an ordinary mobile connection, not just office wifi

What you get: A live experience, tested on real devices, ready to share.

6

Ongoing Support & Updates

  • · We keep hosting and monitoring it, and update it as headset and browser software changes
  • · We refresh content as your product range or training material changes

What you get: An experience that keeps working as devices and content change, without your team managing it.

Why It Moves the Numbers That Matter.

Independent industry research on AR and VR consistently points to four outcomes:

Faster Training Completion

Industry research consistently finds hands-on VR training completes faster than classroom-only training for the same material.

Lower Cost Per Learner at Scale

Once a VR training module is built, running it for the next hundred learners costs far less than repeating in-person sessions.

Higher Purchase Confidence

Customers who preview a product in AR before buying report fewer size- and fit-related doubts than from photos alone.

Fewer Returns

Seeing a product at true scale in your own space, before buying, reduces the mismatched-expectation returns that photos alone can cause.

Industries We Serve

Built for These Five, Adaptable Beyond Them.

Real Estate

Walkable virtual property tours and off-plan showrooms for developments that do not exist yet.

Retail & E-commerce

Mobile AR previews so customers see products at true scale in their own space before they buy.

Automotive

AR configuration previews and WebXR showroom experiences for vehicles and dealership floors.

Gaming & Esports

WebXR experiences and event activations that reach players without an app-store install.

Events & Exhibitions

Virtual stands and mobile AR activations that extend a physical stand or replace one entirely.

Not seeing your industry listed? If people need to see, try, or train on something — we can almost certainly build for it — ask us on a call.

Why Nexus for AR, VR & XR Development

  • We recommend mobile AR, WebXR, or a full VR build based on your actual use case — never the most expensive option by default
  • Browser-based by default — no app store submission, no review delays, no forcing customers to download an app for a one-off experience
  • The same engineering team that builds your website, 2D & 3D product configurators, and business systems also builds and maintains your AR/VR/XR experience — one accountable contract
  • Managed as an ongoing service: hosting, monitoring, and updates included as headset and browser software changes
  • UK-based delivery with experience across real estate, retail, automotive, gaming, and events

Already have — or want — a 2D & 3D Product Configurator? The same 3D assets usually carry straight into a mobile AR preview or WebXR showroom.

FAQ

AR, VR & XR Development FAQ

Still have a question? Contact us

What is the difference between AR, VR, and WebXR?+

AR (augmented reality) overlays a digital object onto the real world through a phone camera — useful for product previews. VR (virtual reality) replaces what you see entirely with a headset, used for training and showrooms. WebXR is the browser technology that lets AR and VR experiences run without an app store download, on both phones and headsets.

Do customers need to download an app to use this?+

No, not for mobile AR or WebXR experiences — that is the point. They open from a link or QR code straight in the phone or headset’s own browser. A dedicated native VR training app is only used where the use case genuinely needs it, and we’ll tell you upfront if that’s the case.

Which headsets and phones does this work on?+

WebXR experiences run on Meta Quest, Apple Vision Pro, and other modern headsets through their built-in browsers, plus desktop and mobile browsers for a flat-screen fallback view. Mobile AR runs on recent iOS and Android phones through the camera and browser, no separate hardware required.

How does VR training track who has actually completed it?+

Guided training modules include step tracking and a completion record, so you can see who finished, how long it took, and where people got stuck — reported back to you or connected to your existing learning management system.

Do you build mobile AR, WebXR, and VR training as separate projects?+

They can be, but they don’t have to be. Many clients start with one — often a mobile AR product preview — and add a WebXR showroom or VR training module later, reusing the same 3D assets rather than starting over.

How long does a build take?+

A focused mobile AR preview for a single product typically takes 4–6 weeks. WebXR showrooms and VR training simulations, which involve more environment and interaction design, typically run 8–14 weeks depending on scope. Every project starts with a short first call to confirm timeline against your specific use case.

Will this work on an ordinary mobile connection, not just wifi?+

Yes — we test and budget load times against real mobile connections, not just office wifi, since most AR previews are opened on the move.

Is this connected to your 2D & 3D Product Configurators service?+

Often, yes. The same 3D assets built for a product configurator frequently power a mobile AR preview or a WebXR showroom, so if you already have (or want) a configurator, an AR/VR extension is usually a smaller step than starting from scratch. See our 2D & 3D Product Configurators service for the base capability.

Is this a one-off project or an ongoing service?+

It is delivered as a managed service by default. We host the experience, keep it working as headset and browser software updates, and refresh content as your product range or training material changes.

»

Ready to Let People See It, Try It, or Train In It?

Book a meeting and we'll scope an AR, VR, or XR build for your product, space, or training need — what it takes, what it costs, and which format actually fits.